Author. Engineer. Officer. Overachiever.
PLOT SYNOPSIS (from the back of the book)
Grahme has wanted to be a druid for as long as he can remember. Talented but headstrong, he runs afoul of a despotic, mind-controlling mage during his initiation quest. The price of failure is death. Intrigue and distrust has turned the druids against him. Haggard and hunted, he must make impossible sacrifices or lose everything.
Series: Protectors of Pretanni (Book 1)
Age Recommendation: 15+
Content Notice: Violence, some obscene language, mild sexually suggestive content, polytheistic religious content, magic
Faith Based: No
ISBN: 978-1737052401
Overall
Characters
Story/Plot
Writing
Setting
Consistency
THE BOTTOM LINE
A decent story but feels aimless at times.
THOUGHTS…
Becoming a Druid is the first in a series of books encompassing magic, politics, conquest, and espionage. It boasts a serviceable story, a relatively interesting magic system, and a world that feels important and lived in. The world is the best part of the novel, and it is clear the author put a lot of time into its development. A fully formed map, factions, and political considerations set the stage while depictions of life, economy, and more in various urban and rural locations lend life to the world. It is important to note that the world is lopsided with some locales having more development and depth while others are mostly generic fantasy. The characters are a mixed bag. The main character, Grahme, is very lopsided. He has a believably brash and rebellious nature based on his upbringing and personal history; unfortunately, this rashness is taken to extremes in the story, even in situations where it doesn’t make much sense. Additionally, his overall development is stagnant with him barely changing over the course of the novel. Some of the supporting cast is adequately developed with plenty of mystery left for future books while others are so underdeveloped I did not care about many of them. An anomaly is the love interest who, though competently developed, is thoroughly unlikeable making it unclear why Grahme likes her. Most disappointing, the main villain is underdeveloped, underpowered, underutilized, and generally not very threatening. The plot of the book is fine though somewhat haphazard. Grahme’s goal is clearly articulated early on, and he achieves it multiple times only to have it ripped away. These successes and setbacks do not develop Grahme or the main plot, so the whole thing feels like running on a hamster wheel. Finally, the writing of the book is basic, serviceable to be sure, but better suited to a young audience. This reveals the biggest problem this story has. The issues with characters, plot, and world would be more acceptable if this was a children’s book, and while much of its contents seems to indicate a younger target demographic, some of the subject matter, coarse language, and adult-leaning content suggests an older audience for whom the writing, style, and plot contrivances are less acceptable. Normally I would say this is a book best left until after your reading list is finished, but as it is Mr. Mollman’s first book and the first in a series, its ultimate value will be determined by the quality of its sequels.
RANTS AND RAMBLES
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